The post Store Development Costs appeared first on MetaVRse.
]]>Similar to real-world stores, design and build costs will vary depending on the complexity and fidelity of the experience. Contact our team to learn more about MetaVRse Studio.
The post Store Development Costs appeared first on MetaVRse.
]]>The post TheMall Floor Pricing appeared first on MetaVRse.
]]>Contact our team to learn about floor pricing and leasing options.
The post TheMall Floor Pricing appeared first on MetaVRse.
]]>The post Distributed Ledger appeared first on MetaVRse.
]]>TheMall is built on a hashgraph-backed virtual NFT representing virtual floors and parcels of TheMall. It comes undeveloped but can be developed by MetaVRse Studio or other 3D creative teams using the low-code MetaVRse Engine. Learn more at https://hedera.com/papers
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]]>The post Store Development Options appeared first on MetaVRse.
]]>Floor space comes undeveloped; MetaVRse Studio can develop these spaces. Alternatively, brands can have their own 3D creative teams or preferred external studios develop their space using the low-code MetaVRse Engine. (This requires a MetaVRse Engine license to build.) TheMall tenants get 1 free enterprise license in year one.
A typical team-involved in-store experience creation includes, but is not limited to: Storyboard Creator, 3D Environment Designer, 3D Asset Creator, Texture Artist, and JavaScript Developer.
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]]>The post Store Development Timeline appeared first on MetaVRse.
]]>Similar to the real world, stores in TheMall vary dramatically in size and complexity. Design/build can take from 4 weeks to 3 months.
The post Store Development Timeline appeared first on MetaVRse.
]]>TheMall supports a variety of experiences. These include
The post Size and Scale appeared first on MetaVRse.
]]>TheMall has 100 floors, each of which is 1 million square feet. In total TheMall has 100 million square feet of retail and entertainment space, making it the largest virtual mall. TheMall is 1:1 with the real world (ie. 1 meter = 1 unit). User avatar sizes are relative to the world size.
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