Introduction & Getting Started Archives – MetaVRse https://metavrse.com/docs/category/engine/introduction/ MetaVRse makes it easy to create 3D interactive experiences on the web. Mon, 31 Jul 2023 18:44:48 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 https://metavrse.com/wp-content/uploads/2020/05/cropped-image6-32x32.png Introduction & Getting Started Archives – MetaVRse https://metavrse.com/docs/category/engine/introduction/ 32 32 Intro Orientation: Basic https://metavrse.com/docs/intro-orientation-basic/ Mon, 27 Mar 2023 23:04:37 +0000 https://metavrse.com/?post_type=epkb_post_type_1&p=5639 In this video, we go over the basics of using and navigating the MetaVRse Engine, including: Logging in Managing organizations, workspaces, and teammates Creating a new project Exploring the MetaVRse Engine interface Importing assets Navigating the 3D viewer Transformation tools Change position, scale, and rotation Using the Inspector Adjusting textures and materials Adjusting lighting Publishing

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In this video, we go over the basics of using and navigating the MetaVRse Engine, including:

  1. Logging in
  2. Managing organizations, workspaces, and teammates
  3. Creating a new project
  4. Exploring the MetaVRse Engine interface
  5. Importing assets
  6. Navigating the 3D viewer
  7. Transformation tools
  8. Change position, scale, and rotation
  9. Using the Inspector
  10. Adjusting textures and materials
  11. Adjusting lighting
  12. Publishing and sharing

Check out our other tutorial videos to learn how to perform specific tasks!

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Supported Platforms and Formats https://metavrse.com/docs/supported-platforms-and-formats/ Tue, 20 Oct 2020 13:07:03 +0000 https://metavrse.com/?post_type=epkb_post_type_1&p=1590 Platform Support Demos created by the MetaVRse Engine can be accessed on any modern mobile device, such as an iPhone, iPad, Android phone, or tablet. However, you require a Mac, PC, or Linux computer with a modern browser to build with the engine. We will offer VR and MR hardware integrations in the near future.

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Platform Support

Demos created by the MetaVRse Engine can be accessed on any modern mobile device, such as an iPhone, iPad, Android phone, or tablet. However, you require a Mac, PC, or Linux computer with a modern browser to build with the engine. We will offer VR and MR hardware integrations in the near future. Experiences can be embedded into existing websites as well as iOS and Android apps.

What is a 3D Model?

A 3D model is an immersive media format that allows a user to zoom in, zoom out, and rotate to explore every angle of an object. The MetaVRse Engine lets you drop 3D models into virtual scenes and/or augmented reality scenes, which allow you to see the object as if it existed in the real world. Unlike video, 3D models let you control what angles of an object you see, while a video only shows the angles captured. Unlike 360 panoramas, they let you rotate and zoom to any angle, rather than just preset angles.

3D model files store information about a model’s geometry, texture, and color, and may include information about its scene and animations. (The MetaVRse Engine supports these embedded animations.) Powered by an ultra-optimized proprietary rendering core, the Engine is capable of displaying over 1 million polygons with 16,000 textures on a mobile device in a single scene. With support for multiple scenes, the possibilities are endless.

File Formats

We support industry-standard 3D file and image formats, as well as audio and video. You can drag and drop files directly into the browser window of the editor. The current recommended formats include:

  • 3D: GLB, glTF, FBX,OBJ, DAE, PCD
  • Videos: MP4, GIFs, MKV, MOV, AVI, WMV, WEBM
  • Images: PNG, JPEG, TIFF
  • Documents: iFrame of any external website

The table below includes more details about each file format:

TypeExtensionNotes
3DOBJMaximum file upload size 100MB. Maximum texture size of 2048×2048 recommended.
3DglTFMaximum file upload size 100MB. Maximum texture size of 2048×2048 recommended.
3DGLBMaximum file upload size 100MB. Maximum texture size of 2048×2048 recommended.
3DFBXMaximum file upload size 100MB. Maximum texture size of 2048×2048 recommended.
3DDAEMaximum file upload size 60MB. Maximum texture size of 2048×2048 recommended.
3DColladaMaximum file upload size 60MB. Maximum texture size of 2048×2048 recommended.
VideoMP4Maximum file upload size 50MB.
VideoMOVMaximum file upload size 50MB.
ImagePNGMaximum file upload size 10MB.
ImageJPEGMaximum file upload size 10MB.
ImageTIFFMaximum file upload size 10MB.
ImagePDFMaximum file upload size 100MB.
OtherN/AWe support iframes from any external website with SSL enabled.

We are currently working on supporting additional formats, including GLTF and USDZ.

File Upload Limit

For non-enterprise users, the MetaVRse Engine only supports uploads up to 100MB in size. We generally recommend smaller files, as very large 3D models can overwhelm older phones.

There are myriad ways to create or purchase 3D content and bring into the MetaVRse Engine:

  • Uploading directly into the MetaVRse Engine (Importing Assets)
  • Purchase from Sketchfab, Turbosquid, CG Trader, etc.
  • Generating a 3D model by scanning a room or object using the LumaLabs.ai or other
  • Photogrammetry using Capturing Reality or similar
  • 3D modeling using Blender, Maya, Cinema4D, etc. 
  • Generating a 3D point cloud using LiDAR scanners.

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Augmented Reality https://metavrse.com/docs/augmented-reality/ Tue, 20 Oct 2020 12:52:25 +0000 https://metavrse.com/?post_type=epkb_post_type_1&p=1588 The MetaVRse Engine powers augmented reality experiences on Android and iOS, using the MetaVRse One App, a powerful yet lightweight utility application (16mb). The app is universal and opens AR experiences directly from the web. With the One App, creators have access to the full power of ARCore (Google) and ARKit (Apple) for the best possible AR

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The MetaVRse Engine powers augmented reality experiences on Android and iOS, using the MetaVRse One App, a powerful yet lightweight utility application (16mb). The app is universal and opens AR experiences directly from the web. With the One App, creators have access to the full power of ARCore (Google) and ARKit (Apple) for the best possible AR experiences.

When launching our augmented reality experience for the first time, it will redirect you to Google Play or the App Store. Once you download the app, open your experience again on the web and click on the AR button.

One App is designed to be universal, interoperable, and almost invisible, allowing for a feature-rich, universal experience. It can also be whitelabelled for custom deployments.

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Interface Guide https://metavrse.com/docs/interface-guide/ Tue, 20 Oct 2020 11:45:03 +0000 https://metavrse.com/?post_type=epkb_post_type_1&p=1574 1. Import Enables the importing of 3D objects and Textures into existing projects. 2. Preview Activates a real-time preview mode for the Scene to enable functionality testing of the project. 3. Publish Provides publishing options of the current project visible in the 3D Scene to any one of the supported platforms. 4. Main Menu Drop-down

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1. Import

Enables the importing of 3D objects and Textures into existing projects.

2. Preview

Activates a real-time preview mode for the Scene to enable functionality testing of the project.

3. Publish

Provides publishing options of the current project visible in the 3D Scene to any one of the supported platforms.

4. Main Menu

Drop-down menu to access Save, Load Project, Export, and Log-Out.

5. Scene Menu

The Scene menu contains ALL of the components that are present in the 3D Scene Canvas. This is where you organize, add, and remove items that directly reside in the 3D Scene.

6. Primary Assets Menu

The Primary Assets menu contains ALL of your imported project assets (3D Objects, textures, HDRs, etc.). This is a master Asset list for the entire project. Note that not all assets must reside in the 3D Scene; users can drag & drop items directly from the Assets menu into the 3D Scene Canvas or the Inspector Menu.

7. Secondary Assets Menu

The Secondary Assets is similar in function to the Primary Assets Menu, it contains ALL of your imported project assets (3D Objects, textures, HDRs, etc.). The primary difference is the ability to preview thumbnails of textures and 3D objects. Users can drag & drop items directly from the Secondary Assets menu into the 3D Scene Canvas or the Inspector Menu.

8. Scene Canvas

The Scene Canvas is a virtual world with 3 dimensions where your entire experience lives. You can add objects to the Scene Canvas by Drag & Drop method right from your Assets folder or functionality and HUDs by choosing one of the Scene Menu Button options.

9. Inspector Menu

The inspector menu enables a more expanded view and granular control of the Objects and Assets located in the Scene Menu or Canvas. Simply clicking on any item in the Scene Menu or the Scene Canvas automatically activates the Inspector Menu with all relevant options that pertain to the selected object or option.

10. Inspector Buttons

The Inspector Menu Buttons are displayed in a dynamic fashion based on user selection of a given Function or Objects. Individual Scene Functions and Objects may contain a unique set of Inspector Buttons tailored for that option.

11. World Button

Expands the Inspector Menu to reveal advanced options for Drag & Drop JS World Controller, Drag & Drop Skybox with Options, and Background Color Picker.

12. Scene Canvas Control Buttons

Transform Gizmo (toggles on / off transform X, Y, Z Gizmo), Grid (toggles on / off floor grid), and Default Camera Position (sets camera to default starting position).

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Getting Started https://metavrse.com/docs/get-started/ Tue, 20 Oct 2020 11:18:30 +0000 https://metavrse.com/?post_type=epkb_post_type_1&p=1573 The MetaVRse Engine is a web-based tool designed to make XR and 3D content creation powerful, universal, and easy to use. It features a no-code/low-code template system, automatic embedding into any website or iOS/Android app, and a range of powerful tools to make lightweight and universal experiences for business and education. Here’s how to get started: Create an account. Create

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The MetaVRse Engine is a web-based tool designed to make XR and 3D content creation powerful, universal, and easy to use. It features a no-code/low-code template system, automatic embedding into any website or iOS/Android app, and a range of powerful tools to make lightweight and universal experiences for business and education.

Here’s how to get started:

  1. Create an account.
  2. Create a new project. You’ll see an example object that you can start using right away, or you can import assets from online resources like Turbosquid.
  3. Check out our tutorial videos, FAQ, and API documentation
  4. Use the feedback button in the engine to send your feedback directly to our engineering and product teams.

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What is XR? https://metavrse.com/docs/what-is-xr/ Tue, 20 Oct 2020 11:16:51 +0000 https://metavrse.com/?post_type=epkb_post_type_1&p=1572 Virtual, augmented and mixed reality together comprise “extended reality” or “XR.” Virtual reality is an artificial digital environment that completely replaces the real world. When you put on a VR headset, everything you see has been generated by a computer. However, the concept is becoming increasingly complex and nuanced as the boundaries between virtual reality

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Virtual, augmented and mixed reality together comprise “extended reality” or “XR.”

  • Virtual reality is an artificial digital environment that completely replaces the real world. When you put on a VR headset, everything you see has been generated by a computer. However, the concept is becoming increasingly complex and nuanced as the boundaries between virtual reality and augmented reality blur, and the two modes merge at various points of the “immersive spectrum.”
  • Augmented reality is the overlay of digital content on top of your current view of the real world. This can either be experienced through wearable “smart glasses,” or mobile devices such as smartphones and tablets. While there are currently many companies actively developing AR wearables, but the technology is still evolving. As a result, the most pervasive AR applications are those designed for handheld devices.
  • Mixed reality enables you to interact with and manipulate both physical and virtual items and environments, using next-generation sensing and imaging technologies. It provides the ability to mash the real world together with imaginary places, breaking down basic concepts between real and imaginary, offering an experience that can change the way you communicate.

These technologies are set to disrupt enterprise across nearly aspect of modern life, including healthcare, retail, marketing, manufacturing, engineering, training and education. Learn more.

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